

- #Dark souls compendium unboxing full#
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Though I hope that MIYAZAKI: The Complete Lore Compendium will fill that void, such a feat is easier said than done. Why hasn't the supposedly hardcore Souls community’s ‘Git Gud’ attitude towards conquering the series’ gameplay been directed into the creation of an exhaustive, non-youtube, non-wiki, non-forum, in-print-friendly solution? A Souls Textbook, perhaps? Is arguably even more challenging to master. But it’s cryptic, fragmented lore - particularly how its told, entirely through item and environment descriptions.
#Dark souls compendium unboxing series#
The Souls series is certainly known for its challenging nature in terms of gameplay, and much has been said and written about this. The Souls series is a legitimate phenomenon, However, as even the most hardened Souls fan will admit, the extent of its brilliance - those easily missed, almost imperceptible details that elevate it from a mere ‘dense RPG’ to a bona fide field of study unto itself - is sadly obscured by a variety of factors, which this tome seeks to overcome and shed.įor one, the Souls series is a natively Japanese IP - one that embraces that culture’s penchant for abstruse, hard-to-follow conventions in storytelling - except with Souls, that’s been taken up to eleven. This powerful fact places this very special series in it’s own league - the first, and perhaps last, of its kind. I have no reservation in declaring the Souls series to have the most dedicated, passionate and thorough community of lore-heads, analysts, and digital archaeologists ever assembled for any work of storytelling, let alone any game. Some of you may already decry this to be not only impossible, but illogical - these are video games, are they not? Why do these games deserve to have just their literary, narrative, conceptual and visual merits written about?įor many of you - nay, most of you - I am sure this question is already answered.

And most importantly of all, it would finally, with the exception of a dedicated biographical chapter, distill the tales, places and characters from Miyazaki’s near-inscrutable, labyrinthine mind and present them in a format completely dedicated to the series’ lore. It would be succinctly informative, keeping overt speculation and conjecture to a minimum. The idea sprang violently to life, flashes of the finished thing appearing in my mind in rapid succession: it would be unprecedentedly exhaustive, on the level of a critical thesis or academic analysis. To write, in just four months, a fully comprehensive, scholar-friendly tome on Miyazaki. Soon, my trip down memory lane became a plan, or perhaps more accurately, a promise: How it perplexed, astonished, frustrated and intrigued us with it’s challenging gameplay and dense, impenetrable lore. How it defied studio expectations by not only taking off in the West, but garnering a ravenous worldwide fanbase which only continues to grow. During this lull, I found myself looking back at my relationship with this one-of-a-kind franchise.

#Dark souls compendium unboxing software#
The team at FROM SOFTWARE are in silent, full-on production mode, and Bandai Namco’s marketing machine has gone dormant - for now. There are four months until the release of Dark Souls III - the last title in the Souls series, as confirmed by it's creator, Hidetaka Miyazaki.
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The community password is "GG", having a password will ignore all level and weapon restrictions, Details and Calculator for Restrictions hereĭemon's Souls Dark Souls Dark Souls 2 Bloodborne Summon Sign Dark Souls PVP Pump-a-rum DkS3 Builds Fashion Souls One Bros Dad Soulsįlash back to January, 2016.
#Dark souls compendium unboxing full#
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